![]() ![]() ![]() I usually open up Betrayal by explaining either A) that you’re kind of the cast from Scooby-Doo and shit’s about to get real strange, or B) you’re 3-6 people who see a spooky house on a hill, and say “screw traditional trespassing and B&E laws, we’re gonna go in and explore this house, consequences be damned”. You should pretty much start the game with the understanding that this will not be like most games you’ve played before, and that’s okay. So, when I’m telling people about Betrayal at House on the Hill (henceforth “Betrayal”), I usually tell them that “it’s more of an experience and less of a game.” Going and expecting it to play like a competitive or collaborative game is usually a recipe for confusion, if I’m being perfectly honest. ![]() (The second half of the game generally takes longer.)
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